Saturday, May 5, 2012

Mini map

Getting back to the main part of FWF2. A map implemented, complete with red pointer to indicate the position of the player, roughly. It is intended to be an item which can be bought in the game.

Memo2

The grobal value didn't worked after restarted current frame, but worked if I did "jump to frame x(the same frame)". "Restart current frame" might restart entire application.

Secret stages

Implemented 4 secret stages. I think nobody will play all 4, but they don't take up much memory anyways.

http://www.newgrounds.com/portal/view/594608


The boss sometimes keeps on moving while the pause. I think problem is something to do with path movement.

Test play/bug report will be appreciated.