Saturday, April 28, 2012

PEXERS GALAXY

FWF2 has an in-game mini game. I've uploded the beta version on Newgrounds website.
 http://www.newgrounds.com/portal/view/594608

Hope it stays on the site... (it's the rule that if the game is voted badly, they are going to take it down)

to bankbank,
I didn't know what to do with Pexer's War, so I made replacement. Save the pogo idea for another time.


Tuesday, April 24, 2012

Hardware Accelerated Runtime?

What is HWA version of MMF2? How is it different from normal ver?

Appearently, something to do with graphics. I guess no use in my dev.
http://www.fusionwiki.com/wiki/HWA

Sunday, April 22, 2012

Cylinder

Changed the way to do loading at overworld frame.

Some adjustment around cylinder movement.

Ship door now closes when Pexer leaves from there. I hope it helps the player to realise where he/she came from at first.


Also, overworld's 'lazy control' (pexer keeps going to the direction once the player touched the space around him) is implemented in the ship frame too. The control is still problematic but I don't know how I can improve it.

Friday, April 20, 2012

Snorkel

Item box and the snorkel implemented.



Pexer (the player character) 'drowns' when the snorkel is not on him. 

Thursday, April 19, 2012

Bird

New asset bird inserted.
http://www.youtube.com/watch?v=9CUT6gCRfUM

It was originaly a pug, so it goes "woof woof" while flying around the player.
I wanna make a monkey too. You give them kibi-dango and they'll be your buddies.

Some issues

The softwere used for the dev is Multimedia Fusion 2 Developer. Great soft.

I just started to use it a month ago and am confronting many issues..
IOS appearently uses different languege to read the color. The dungeon's floor is set to yellowish color, but on the device it displays blueish color instead.
  There's nice function in storyboad object that lets you play demo at run-time. I would like to use that for the cinematic events in the game, but it needs to include the demo file (saved as mfd file) into the application when it was compiled and I'm not sure if that works with IOS export. And it worries me that I keep getting this error message after I tested it and erased that event.








Water Area

The iPhone game FWF2 is currently in production. This blog is to keep you update with the progress.