FWF2 has an in-game mini game. I've uploded the beta version on Newgrounds website.
http://www.newgrounds.com/portal/view/594608
Hope it stays on the site... (it's the rule that if the game is voted badly, they are going to take it down)
to bankbank,
I didn't know what to do with Pexer's War, so I made replacement. Save the pogo idea for another time.
Saturday, April 28, 2012
Tuesday, April 24, 2012
Hardware Accelerated Runtime?
What is HWA version of MMF2? How is it different from normal ver?
Appearently, something to do with graphics. I guess no use in my dev.
http://www.fusionwiki.com/wiki/HWA
Appearently, something to do with graphics. I guess no use in my dev.
http://www.fusionwiki.com/wiki/HWA
Sunday, April 22, 2012
Cylinder
Changed the way to do loading at overworld frame.
Some adjustment around cylinder movement.
Ship door now closes when Pexer leaves from there. I hope it helps the player to realise where he/she came from at first.
Also, overworld's 'lazy control' (pexer keeps going to the direction once the player touched the space around him) is implemented in the ship frame too. The control is still problematic but I don't know how I can improve it.
Friday, April 20, 2012
Snorkel
Item box and the snorkel implemented.
Pexer (the player character) 'drowns' when the snorkel is not on him.
Thursday, April 19, 2012
Bird
New asset bird inserted.
http://www.youtube.com/watch?v=9CUT6gCRfUM
It was originaly a pug, so it goes "woof woof" while flying around the player.
I wanna make a monkey too. You give them kibi-dango and they'll be your buddies.
Some issues
The softwere used for the dev is Multimedia Fusion 2 Developer. Great soft.
I just started to use it a month ago and am confronting many issues..
IOS appearently uses different languege to read the color. The dungeon's floor is set to yellowish color, but on the device it displays blueish color instead.
There's nice function in storyboad object that lets you play demo at run-time. I would like to use that for the cinematic events in the game, but it needs to include the demo file (saved as mfd file) into the application when it was compiled and I'm not sure if that works with IOS export. And it worries me that I keep getting this error message after I tested it and erased that event.
Water Area
The iPhone game FWF2 is currently in production. This blog is to keep you update with the progress.
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